An excavation camp on the night of a great discovery

The Pharaoh's Alibi

The tomb was sealed. So was his fate.

Four thousand years of silence, broken in a single afternoon. The tomb is opened, the plates are ruined, and by dinner the expedition's photographer is dead in his tent with a newly excavated amulet in his hand. The desert keeps the local police nine hours away.

Players10–16
Evening3 hours
HostingIntermediate
Written forAdults, 16+
Complete kit$36
10–16 players

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The story

The Pharaoh's Alibi plays in three acts with a dinner break the script plans for. Times below assume a 7pm start; every kit includes a version for a later table.

Act I7:30 pm

The Opening

Guests are shown the objects from the antechamber. A catalogued amulet is missing, and the foreman's account of the seal changes twice.

Act II8:20 pm

The Tent

The patron is found dead. A sandstorm forces everyone into the mess tent, where the drinking starts and the accusations do not stop.

Act III9:30 pm

The Curse

The host reads the excavation diary aloud. What the diary leaves out is what convicts the guilty.

The cast

Six to 16 roles are written; the kit scales down by folding the smallest parts into the host. Each character arrives with a public face and a private problem.

The patron

Mr. Alistair Hobb

Funded the dig to prove his own name belongs in a museum.

The archaeologist

Dr. Marion Bell

Would trade her reputation for one honest photograph.

The foreman

Tarek Aziz

Knows the valley better than the map does.

The wife

Lady Honoria Hobb

Keeps a diary of everything, including tonight.

Clues & evidence

Four of the nine clues

  • A catalogued amulet replaced with a replica
  • A camera plate showing the tomb door already open
  • A page torn from the excavation diary
  • A pair of boots with Valley sand in a sealed tent

Props unique to this kit

  • A dirty, dog-eared excavation permit
  • A set of replica amulets with one missing
  • A telegram from the Cairo museum dated the wrong day